| Property | Defined By | ||
|---|---|---|---|
| isActive : Boolean [read-only]
Delay Call Check Active
| DelayCall | ||
| Method | Defined By | ||
|---|---|---|---|
| DelayCall | |||
call($param1:Number, $param2:Function):void
Delay Call
| DelayCall | ||
cancel():void
Cancel Delay Call
| DelayCall | ||
| isActive | property |
isActive:Boolean [read-only] Delay Call Check Active
public function get isActive():Boolean| DelayCall | () | Constructor |
public function DelayCall()| call | () | method |
public function call($param1:Number, $param2:Function):voidDelay Call
Parameters
$param1:Number — Delay time
| |
$param2:Function — Dealy function
|
| cancel | () | method |
public function cancel():voidCancel Delay Call
package {
import com.cmiscm.utils.controls.DelayCall;
import flash.events.Event;
public class TestDebug extends Sprite
{
private var _delayCall:DelayCall;
public function TestDebug()
{
super();
_delayCall = new DelayCall();
_delayCall.call(2, delayAuto);
}
private function delayAuto(evt:Event):void
{
trace("delay call");
}
private function killDelay():void
{
if (_delayCall == null) {
return;
} else {
_delayCall.cancel();
_delayCall = null;
}
}
}
}